![]() ![]() Some versions before the official release for Steam, it was commented in some release about a version with a simplified interface being prepared, but apparently it was delayed. I agree and besides the settings being duplicated in some places, some are difficult or just too much for casual users. The PPSSPP core has some significant performance penalties last I checked. They usually use Emulation Station which allows for a native build of an emu to be launched alongside Retroarch cores. What fills that gap is distributions like Retropie, Recalbox, etc. For me, it feels like development hit a wall a couple of years ago. Again, I really like and appreciate Retroarch. What I would really like to see is tightening up the performance difference between native builds and libretro ports of the same emulators. I use Retroarch more on ARM platforms than PC these days, so Steam integration doesn't improve anything for me. It's getting it on another platform, sure, but I don't think there was a significant need to make it available through Steam. I also get that it's a volunteer project, but when significant resources are being diverted into getting Retroarch on Steam instead of fixing longstanding issues or updating cores they used to brag about, I don't feel like my money is going towards bettering Retroarch. I pulled my Patreon monthly donation exactly because of things like that. When click host is says netplay will start when content is loaded.but with no core no content will load.I should say first that I am a fan of Retroarch, so I'm not just dumping on them because I have some vendetta. browsing around the menu and it says the same thing no core installed although you can see it says SNES 2010 etc etc at the bottom left. but.when you try to load a SNES ROM it says no core available. when I tried it I did notice the core you mentioned preload at the bottom left. I just accidentally noticed that the zip you sent installed a separate version of RA. A netplay peer is running a different core. i tried to connect by direct ip from my pixel 3 and i got a core mis match message.(FYI i had to DL the core on pixel 3 this morning as i did not already have it). then a few seconds says my room is not reachable from the internet. the Vita log file comes out blank.i started host before loading content but when the content loaded i didnt get any messages.i then went to the RA menu with content loaded and started told me i joined as player 1 waiting for client. I could attempt a fix for the early freezing and netplay not starting when started before content, but to fix functions relying on epoll (client connection, relay servers, etc), I'll need someone able to compile RetroArch so that I can better debug the situation. I don't own a Vita nor do I develop for it. Right, I forgot that HAVE_SOCKET_LEGACY platforms don't show this notification. UPnP is also always disabled when using relay servers for the same reason mentioned above. You connect to the relay server with the OS binding an ephemeral port for you and then you receive connection requests through this connection. Port is ignored when using relays because you are not listening for connections. I noticed that none of my other devices are saying UPnp successful when a few days ago they did.they’re still connecting with relay on or off but im not getting the UPnP with ip address like i was a few days ago so I'm not sure whats up with that. 'Failed to initialize netplay' is the message i get with the relay server selected.no matter the port # You can find this information under Information/System Information Enable RetroAchievements and provide username and password.Games to launch with RetroAchievements enabled. I have also tried turning off graphical widgets but this has no effect. The only way to get games to launch again is via disabling RA. Turning off RA enhancements like sound on achievement or hardcore mode has no effect. The screen hangs with the image of the console gamepad and banner that usually displays the game title, with a graphical popup stuck coming into the bottom of the screen. On the latest build with a PS Vita with a fresh install of 3.65 h-encore2, everytime a game is launched (tried both gpSP and SNES 2005 Plus cores) with RetroAchievements enabled, the game will not load. RetroAchievements on PS Vita prevents any games from loading.
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